January 2, 2005

Dark Cloud Complete

I just finished Dark Cloud, a remake with plot of the traditional dungeon crawl (e.g. Angband/Moria/Rogue or more recently Diablo). However, I'd gotten my fill of the boring dungeon crawl genre years ago on those text-based versions. And the story and gameplay of Dark Cloud don't make things exciting enough for this game to really stand out.

It is fun and interesting to rebuild the towns that were destroyed by the Dark Genie, but the entire premise is very contrived. At the very end of the game, you start to see exactly what is going on, but up until that point, things don't really make much sense. The Fairy King is a pretty uninspired plot device.

The most frustrating and pointless game feature are the six characters that join you during your quest. There really is no point to having six characters. You only play one at a time, and except for the stupid character-specific obstacles and "magic" only allowing you to choose a specific character on one dungeon floor, they serve no point. The entire game can be completed by one ranged attacker. In fact, unless you are into mindlessly leveling up, you need only concentrate on one character at all. Just switch to the others when there is a character-specific obstacle, which of course are inserted into the generated dungeons for no real reason. On the other hand, if you decided to only focus on a melee character, you can't even finish the game.

It is also very annoying that your weapon can break and be completely destroyed. It may take you dozens of hours to get a weapon built-up, and then if it breaks because of carelessness, you're completely stuck. No one is going to continue the game at this point, and will just reset to the last saved game. So there really is no point of including this other than to annoy the player. In the originals, you could not load previous games. So if a weapon broke, it broke for good. However, you did not have to spend hours and hours to build up a weapon; you would find them or buy them. So if your weapon was lost, you could try to find another one of comparable value without too much difficulty.

The combat was not too bad though. The combat is very similar to the Zelda games for the GameCube or N64. The main character even looks a little like Link. My only gripe is that for some enemies, melee attacks just won't work well.

Posted by josuah at January 2, 2005 11:51 AM UTC+00:00

Trackback Pings

TrackBack URL for this entry:
http://www.wesman.net/cgi-bin/mt/mt-tb.cgi/85

Comments

Post a comment

July 2013
Sun Mon Tue Wed Thu Fri Sat
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      

Search