December 8, 2007
The Day of the Triffids
BBC's 1981 television adaptation of The Day of the Triffids was available as a freebie at Netflix so I picked it up. I really didn't know anything about it, but I knew that it falls under the category of sci-fi cult classic. I figured it would look old, but still be interesting and worth watching for its cultural value.
Triffids are a plant-animal that sting animals and then eat them, much like spiders or insect-eating plants do in reality. Only Triffids seem to possess some mediocre level of intelligence and can move around. When an unexplained astral phenomenon leaves most of the human race blind, the Triffids start having a free lunch. Conveniently, there's no explanation for where Triffids came from (they are a magically introduced new species) or the astral phenomenon either.
The statements I later saw comparing it to 28 Days Later are apt. However, I really liked 28 Days Later and felt let down by The Day of the Triffids. What I didn't like about this TV series was that there wasn't a whole lot of direction. I've been led to understand that is how the novel was as well, but I felt for the time involved something more should be accomplished. The ending left things a little too open as well. The screeching music could be very annoying too.
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December 3, 2007
Cute Bunny and Bells
Ferry Halim has a new cute little game up called Winterbells. You are a little white bunny and it is snowing bells. The goal is to bounce up the bells for as long as you can to get points. If you fall down, your run is over. I could easily see myself playing at this for a while and trying to better my score. The sprites and sound effects are just great. :D
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November 30, 2007
Ratatouille
Luna and I have both wanted to watch Ratatouille since we first saw the trailer. This is Pixar's latest film, and was directed by Brad Bird. We watched it with my parents because they were here helping us fix up the backyard.
I really liked it. There was a lot of fun stuff in there, and of course it's a movie that can be enjoyed by the whole family. Although the main character of the story is a rat, the human characters also play a large role and look very similar to the style used in The Incredibles. I was sort of hoping the people would look more realistic, or have some more texture to them.
I always like to try and find the new technological advances that Pixar put into their films. Each film usually adds something new but subtle. I think there were two things they worked on specifically for Ratatouille: reflections and crowds. A lot of action takes place in the restaurant kitchen, and that means pots and pans and lots of shiny surfaces reflecting all over the place. It was not focused on, but I think a lot of attention went into making sure those reflections looked real and were accurate. And a lot of action involves lots and lots of rats. In previous films, the crowds were composed of individuals that pretty much did the same thing (e.g. A Bug's Life or Finding Nemo). In Ratatouille, each individual is doing something unique and independent. There was one scene that was particularly nice involving all of the rats in the kitchen.
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November 28, 2007
Annals of the Heechee
Annals of the Heechee is the final book in the Heechee saga by Frederik Pohl. (The Boy Who Would Live Forever is the newest novel in the saga, but I don't think it was originally intended to be. I could be wrong though.) This time, the foe is finally revealed and their motivations are explained. The usual suspects are present, of course, although this time Robinette Broadhead is a machine-stored being, and a whole lot of the story and ideas revolve around the idea of living that way, while still being involved in the physical world.
I did sort of feel like some of the technological behaviors available to Robinette and the other machine-stored humans, Heechee, or AI programs were not grounded in science though. Pohl either didn't think it through, or chose to ignore those issues for the sake of the story. Although none of his books are really hard science anyway, at least the technology mentioned in the previous novels was of a type that did not require reconciliation with current science. The ideas behind machine-stored humans would have needed to match the science of 1987 though, and they don't.
One thing I felt brought some nice energy to the book were the characters of Oniko and Sneezy. They are children, one human the other Heechee, and their child-like innocence in serious situations and hoping to see how they would turn out in the end was exciting. Unfortunately, their story-arc takes a back seat to things once their purpose in the overall plot is done.
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November 27, 2007
Eternal Darkness: Sanity's Requiem
Eternal Darkness: Sanity's Requiem is an interesting mix of dark plot, adventure game, and action horror. But more than all that it is creepy. Really creepy. That's the part I liked most about the game, but also the part that sometimes made me say I need to stop because it's too dark right now and I'm sitting by myself.
The gameplay takes place over a period of a little over 2000 years, and begins with the corruption of a Roman centurion, Pious, by one of three gods. Each god commands one aspect of the world: physical, mental, or spiritual. The three aspects balance each other out and this cycle of strengths and weaknesses plays an important part in your ability to defeat this centurion turned Lich as you use magic and physical weapons to defeat the undead and overcome obstacles. At different points in time, a person comes into contact with Pious' plans for his god, and you play as that person to unravel a little bit more of the story and learn new magic spells to combat the darkness.
I did like how the story unfolded, and learning how the lives of all those people involved thread together to prevent the coming darkness from being successfully unleashed upon the world. It's not particularly complicated, but it is well written and kept me curious and trying to piece the parts together.
Unfortunately, I was not as pleased with the combat system. It's a bit awkward, because you cannot execute movements and attacks as fluidly and naturally as I would have liked. It doesn't have the capabilities or easy of control found in many action-RPGs or fighting games. There was also a bit of a learning curve, but once I figured out how things were supposed to behave and how to work with the movement and combat system, it wasn't too bad. But definitely not exciting.
As I mentioned above, what was really great was the creepiness. There were sounds that got to me, especially the first time I heard them and was expecting something to happen with those sounds. And there are lots of little visuals that are subconsciously disturbing as you pass by, and then even more disturbing if you try to pay closer attention. The designers put a lot of attention into all of this, and it pays off.
You can also play through multiple times, with slightly different enemies and corresponding strategies, based on whom you choose, acting as Pious, to be your god. I don't think that's worth too much though, since the story will remain the same.
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November 25, 2007
The Hitchhiker's Guide to the Galaxy
High-energy excitement. That's how I would explain the contemporary film adaptation of The Hitchhiker's Guide to the Galaxy. Unlike the earlier BBC attempt, which may go down in history as one of the most disappointing adaptations of all time, this version comes with good actors, a good screenplay, and the budget and production quality this book deserves. Complete with rodent overlords.
The movie captures very well the characters created by Douglas Adams. I thought the actor choices were apt, especially for Marvin who truly comes across as a depressed robot. Alan Rickman is just the perfect voice for that role. The only thing I found a little disappointing was the way Zephod's twin heads was done. It's certainly a lot better than a fake rubber head perched on the actor's shoulder, but it didn't play that much of a role in the film; you could have simply ignored that aspect of his character for the most part.
I did feel a little weird that the story and plot elements of the film didn't match up with how I remembered the book, and Wikipedia points out that I wasn't just imagining things. I think the movie is very good, but I wonder if I would have liked it better if it held closer to the original story. It's hard to say, because on its own this version of the movie is very strong.
The visuals and costumes were very good. I particularly liked the construction of Earth. That visual sequence was vast and contained some of the best exhibitions of natural beauty found on Earth. And the way it was put together looked believable, even if at the time I was thinking to myself how it wouldn't hold up to scientific analysis. :p
THGttG is considered an excellent subwoofer test, and I have to agree. The sound production is great. Very immersive and unique with great sound effects that are fun but fit right in. And completely full spectrum without holding anything back. The grilles on the top of my subwoofers got pushed off by the driver excursion which tells me this is the first movie that has actually driving my subs close to their limit. I plan to address that problem soon.
I'm sure real fans of Douglas Adams works are going to find a number of nits to pick about the movie, but I really enjoyed it and would watch it again.
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Herman USA
Herman USA is a quaint film inspired by the true story of a sort of dating-event that was organized by the town of Herman, Minnesota. I haven't looked into the actual events, but in the film Herman is dying out because women are leaving and the men that stay behind are getting older and more desperate for love. One of the town leaders has the idea of hosting a festival with the specific intent of attracting women looking for love. The media attention predictably launches the event to unexpected heights and thousands of women descend upon Herman.
From there, the movie becomes a story about finding real love during and after a crazy weekend and a showcase of the human side of things. These are believable characters, in a situation that will easily resonate with many people. However, it's not a movie that's going to leave you feeling like you've just finished watching a work or art or like you are witness to an amazing event. It is in the end a simple story with a simple but heart-felt meaning to it, and will be an enjoyable experience for people who like that kind of movie.
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November 23, 2007
Howl's Moving Castle
Howl's Moving Castle is Studio Ghibli's latest production directed by Hayao Miyazaki, although based off the novel of the same name by Diana Wynne Jones. It's a great movie, and Miyazaki's movies generally are, but I didn't think it was as good as some of his previous works.
From a visual and aural perspective, Howl's is very well done. It's detailed and lush and there are really great themes running throughout the film. But it is not the visual feast of Spirited Away, or the aural feast of Princess Mononoke. And the story is a little simpler than either of those. It focuses upon Sophie, a young girl who doesn't really know what why she is there or what she means to herself, and her relationship with Howl, a wizard who reputedly eats young girls' hearts as he travels around in his giant steampunk walking castle. Over time, Sophie finds purpose and love in herself and her relationship with Howl.
I guess Howl is a little more of a pure children's story than the Miyazaki other movies I mentioned above. Perhaps that is why I don't like it as much, even though it is a great film. It lacks the layers and emotional intensity I really love.
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November 22, 2007
Macross
Macross, or The Super Dimension Fortress Macross, is one of the most famous anime series of all time. There are several television seasons and movies produced in this universe, and it is the inspiration for Robotech. It is one of the first examples of anime mecha shows, and a fan favorite for many reasons.
I'd never watched it before, but as one of the anime classics I thought I should. After watching the series, I can see why it resonated so strongly with children and fans of anime at the time, but in truth I found it to be disappointing in more than a few ways. Macross certainly has a very interesting story revolving around war and love, in a very complicated and all too human manner. That part I think was very well written. Unfortunately a combination of insufficient funding, poorly done or rushed animation, and dated character designs marred the production. There were two whole episodes that consisted of flashback material, which is usually an indication of funding or time problems, and certainly unwelcome distractions when watching the series. A number of times the animation was actually quite bad, with unnatural character movement or inconsistent drawing. And it's quite clear exactly what time period the characters come from, despite the science-fiction setting, because of their clothing and hair styles. This was also reflected in the opening theme song.
A lot of people do like the art style of Macross, which you can find in many other animes. I've never been a particular fan of this style myself, but at least usually it doesn't come across as a negative. This time it did though, because of all the problems with how it was drawn and how I kept thinking the people look like they're from the 70's or early 80's.
The idea of the Zentradi and how the human must combat this threat is quite interesting. The contrast between these two races provided a lot of fertile ground for the plot and philosophical ideas about men and women, social mores, and attitudes about war and the enemy. This story arc, and that of the love interests during the course of the series, are easily the most enjoyable aspects of the series.
Overall, I found some parts of the series enjoyable but at times the poor quality made me feel pretty disappointed in it. So there was sort of a roller coaster ride between disappointment and enjoyment throughout. In the end, I'm not particularly wanting to watch more in the series, although I sort of wonder exactly what will happen to the characters.
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November 19, 2007
Transformers
Transformers is excellent, even if it was directed by Michael Bay. Possibly because he poked some fun at himself and displayed some restraint for sappy clichés and relationship scenes. Instead, we've got awesome Transformer-esque lines like "there's more than meets the eye to you" and Bumblebee playing back songs that are really amusing for what he's trying to convey. I guess if you've got all of that material to work with and can leave out the relationship scenes that take over the screen, you've got gold. "This is easily a hundred times cooler than Armageddon... I swear to god!"
There are really only two human characters that have large roles: Sam Witwickey played by Shia LaBeouf and Mikaela Banes played by Megan Fox. They both give excellent performances, but it's also very important that they're the only human characters that matter, because you can follow them very closely throughout the story and they're of an age group that just about everyone can identify with. Old enough for young kids to look forward to those days, and young enough for everyone else to remember and appreciate who they are.
The rest of the human characters are really supporting cast for Sam, Mikaela, the Autobots and Decepticons. And of course it's really the Transformers that steal the show. They've got the four that really matter: Optimus Prime, Bumblebee, Megatron, and Starscream. I can't remember the others, so they're not important. :p Truthfully, though, most of the Transformers don't have significant roles. The only exception is Bumblebee, and he can't actually talk until much later in the movie so his role is primarily used to facilitate the plot. What the Transformers are great at is being giant robots and are just super cool to watch.
The amount of detail and special effects that went into the Transformers is excellent. They've preserved the original transformation sound of the cartoon, and made the actual transformation process really amazing, with lots of detail and exposed lines and components. Technically, while there appears to be a lot of movement to their transformations, I think that's more an artifact of the complexity of the models, rather than the complexity of the transformation animations. But sometimes those animations are given extra attention when they're going to be the focus on screen. If you're going to do giant transforming robots that fight, you can't do much better than this.
With excellent visuals you need excellent aural support. And Transformers doesn't disappoint there either. There are full-range sound effects that are excellent with a really well done score and songs that keep your blood pumping and the pace quick and engaging. This isn't a movie where watching it a second time you might be tempted to skip over some parts, hoping to get to the next cool scene. (Well, there might be a few, but even then there's enough going on to keep your eyes happy that you won't want to.) Of course the audio track includes massive bass lines, for all those ground-smashing action sequences, but it also includes amazing use of the upper octaves to create a really full sound.
If there is one complaint I have about the film, it's the editing. There were a few cuts where it didn't really look like the different takes were meant to sit next to each other. Either that there was something in-between missing, or the two sides of the scene or conversation took place at different times, or with different people, and were then slapped together. Still, that's a small complaint and not one that detracts a whole lot from the movie.
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Spider-Man 3
Spider-Man 3 is just as good as the other Spidey movies, in my opinion. I know some people were disappointed with it, and with Venom, but I really liked it. I don't really remember what role Venom played in the comics; it was a long time ago when I read the ones with Venom. But from what I can remember it is relatively faithful to the original characteristics, although of course the plot is changed for the purpose of the movie.
Tobey Maguire portrayed his descent into hedonism very well, although I am not really sure how that all worked out in the end without him going into real details on the situation with Mary Jane. That part was conveniently left out of the movie. I do think some of the criticism over the shallowness of Sandman's story is valid though. His character is given a backstory and personal motivations which are never brought to conclusion. But Topher Grace as Eddie Brock, Peter Parker's rival at the Daily Bugle, was an inspired choice. Not only does he bear a disconcerting physical resemblance to Tobey Maguire, but he carries the same sort of personality as well. I thought this really helped place him opposite Peter Parker.
The cool things about Spider-Man 3 are the action sequences and special effects, and I was not disappointed in either of those areas. There are some really cool aerial fight sequences, and the special effects for Venom and the Sandman are spectacular. Another aspect that might be easily overlooked is the makeup for Peter Parker. As he falls farther and farther from grace, the ugliness of his inner self begins to reflect itself upon his outer self. It's subtle, but very effective and well done.
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November 18, 2007
Heechee Rendezvous
Heechee Rendezvous is the third book in Frederik Pohl's Heechee saga. As the name implies, this is the novel in which humans and Heechees finally meet face-to-face. In addition to revealing what the Heechee look like, and providing answers to some of the questions that the human archeologists were constantly asking themselves about the Heechee, the story also reveals exactly why the Heechee did what they did, and why. A lot of answers are given in this book, along with really interesting ideas about the universe and why some things are the way they are.
There are some new characters introduced in Heechee Rendezvous, not the least of which are the Heechee. But a man named Audee and his wife cross paths with Wan, the boy from the second book who was raised on the Heechee food factory. Wan's character is uniquely defined, and an illustrative exposition of nurture over nature.
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Gattaca: Today
I just came across a Wired article about 23andMe, who will decode your genetic sequence for a mere $1000. After submitting a sample of your saliva, your genotype data will be available for you to view on their web site. This isn't exactly the same as the early scene in Gattaca where upon being born, Jerome is given specific probabilities for certain diseases and health problems, but it's close. Based on the latest research into genetic influence on physical, mental, and health characteristics, you can see if there is some likelihood you might want to pay attention to certain things. You can also see how genetically similar you might be to other people in general.
deCODEme is another service that does the same thing, for about the same price. I'm not particularly sure if there is any difference in these services. Technically, they should be able to deduce and tell you the same thing, at which point it just comes down to price, but more than that privacy and the user experience. Privacy is going to be the most important, because as seen in Gattaca, it will all be about the protections in place and attitudes we adopt that determine what happens with this new capability.
Posted by josuah at 4:04 AM UTC+00:00 | Comments (0) | TrackBack
November 12, 2007
Apocalypto
Apocalypto is Mel Gibson's latest film, about a tribe that finds themselves hunted by Mayans. Many are killed. The women are raped. The children are left to die. And the rest are tied up and led to a fate unknown at forced march. The movie then follows the efforts of Jaguar Paw, one of the villagers who was captured, as he witnesses the cruelty and viciousness of his captors on their journey, and then his escape and revenge.
A lot of the movie is cliché or at least predictable: the repetition of a "wise" saying, the replay of some activity or behavior that was seen earlier, or the fulfillment of prophecy told by one who is afflicted. I found myself being disappointed whenever these simple-minded behaviors or plot devices were used because they distracted from the beautiful setting of the film.
The film was shot in lush forests full of life and amazing sounds and sights. The actors were chosen to closely resemble what people of that ethnicity and time probably looked like. And all dialogue is in the native language, which adds to its authenticity and really helps convey the time, the culture, and the people. I think that's probably what I really liked most about the film; it transported me to a place in history.
However, I found the violence in Apocalypto a little harder to stomach. It wasn't that things were particularly cruel, like what I've seen in some other films. It's mostly that instead of people being wounded or dying by a sword through the gut, or an arrow in the back, people died by having parts of their skull scraped off, or being bludgeoned to death, or arrows through the back of their head. There was a lot of it, and it was graphic and blasé at the same time.
It's a little hard to watch a movie like this and forget that it was made by Mel Gibson. Recent events have made it clear what his personal feelings are about certain things, and one can't help but wonder if there are ulterior or subconscious motives at work in the portrayal of the Mayans. Still, this is an exciting action movie, as long as you're not looking for a deep plot.
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November 11, 2007
Settlers of Catan and The Crazy Stone
Tonight was originally a movie night, but Mitch and Tintin had to cancel which prompted Wendy to ask if we could have a game night instead; she said she was movied-out. So it ended up Wendy, Brian, Matt, Ling, and Thomas showed up, but I was a little annoyed because everything came together so haphazardly. For starters, Brian asked if we had any coupons to get food after I IM'ed him that morning, and I thought we had confirmed going to King Buffet at 7pm; that Matt and Ling would be carpooling with Wendy and Brian; and that Thomas was not coming because he never replied to the mailing list and Brian said not to count him in. Brian did say he would call back if that changed, but I missed his calls and didn't see any of Wendy's IMs (which ended up on my work computer).
With me, things aren't going to go very well with last minute changes or decisions because I am not easy to reach when I am home. I also rarely like to do things on short notice. Anyway, what happened is Luna and I drove to King Buffet and it was only after we were there for a while that I discovered Wendy's voice mail. We ended up ordering from Golden House Chinese and picked up on the way home to meet Wendy and Brian to eat. Matt and Ling would show up later, because they already ate, and I didn't even know Thomas was coming until later.
Regardless, we played a Seafarers scenario of Settlers of Catan. Wendy and Brian played as a team. I ended up getting trapped into a corner very early in the game because I took a risk on more resources rather than ensuring I could not get trapped. So it became a very tough game for me to enjoy. Luna had a lot of fun though, because she kept exploring. The rest of the players thought she was far ahead because she explored so far, but she wasn't building anything which would hurt her later. Wendy and Brian ended up having enough room to build a little on the mainland while maintaining the resources needed to explore out and establish themselves on another island. That, with their development card victory points, won them the game.
Afterwards, we watched Crazy Stone because Luna really wanted to watch it and kept talking about it all night. Wendy and Brian ended up staying, I think, just because Luna was so enthusiastic about it. They were really tired though, and left before it finished because Wendy was falling asleep. I thought it was okay; I don't like that kind of humor so much and found the way it was cut a little disorienting. Matt thought it was very funny though.
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November 9, 2007
Beyond The Blue Event Horizon
For some stupid reason, a bunch of the books in the Heechee saga by Frederik Pohl are out of print. And the ones that appear to be in print are expensive paperbacks. This is exactly the reason things like the Project Gutenberg and Google Books are so important, although in this case the books aren't that old and Pohl is still alive. Still, it should not be so difficult for someone to find copies of a book they want to read. Eventually, I was able to find them from various small bookstores across the country using AbeBooks.
Anyway, the second in the series is Beyond the Blue Event Horizon. Despite the title, this book is more about Robinette Broadhead's hope of crossing the Schwarzschild Radius that has tormented him. In fact, the majority of the book focuses instead on a family that has been sent out to a Heechee food factory, in hopes of ending the food shortages on Earth. What they find, in addition to the food factory, surpasses their wildest dreams.
This chapter of the Heechee Saga is a little different than Gateway. Whereas the first novel was heavily focused upon the mental state of Robin, Beyond the Blue Event Horizon is more about exploring the Heechee's technology and providing some background on their motivations. A lot of new ideas are put forward as the foundation for the novels that will come afterwards. I found myself really looking forward to finding out what would happen next, and trying to put together the puzzle pieces, but I was a little disappointed with the ending. The last chapter wraps everything up very quickly, and lays things out instead of letting things unfold over time. I felt like it was doing some clean up in preparation for the next novel.
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October 30, 2007
The Warrior
I don't really recall what prompted me to put The Warrior onto my queue, but it does star Ziyi Zhang which is a good sign. Unfortunately, I found the movie to be a bit boring. It tells the tale of a group of Korean soldiers who are trying to find their way back home from China through the desert, during a time when the Mongols in the North are fighting the Emperor of China (I think). Ziyi Zhang plays a princess who the Mongols have captured, and the Korean soldiers take it upon themselves to try and rescue her. What follows is a bloody battle where hundreds of soldiers on both sides die for the sake of the princess, who is understandably upset about this fact. "The Warrior" is one of the Korean soldiers who she finds herself attracted to, because of his skill and strength of character.
You can tell a lot of money was spent creating this film, with sets in the desert and other remote locations, costumes, the somewhat large-scale battles, and all of the sets. There are decent characters among the Korean soldiers, but Ziyi's character is probably the most interesting of them all because she changes over time, and plays such an active and important role in what happens and the actions of the soldiers that have rescued her.
Despite all that, I don't feel like I really got anything out of the movie, and the ending leaves a lot to be desired. It almost feels like a lost cause, where despite everything that has been done, the losses greatly outweigh the gains.
Posted by josuah at 12:54 AM UTC+00:00 | Comments (0) | TrackBack
October 28, 2007
Nurse Betty
Nurse Betty isn't the kind of movie I'd pay to see in a theater (not that I'd really pay to see things in the theater) or spend money on in general, but another Hollywood Video was closing and it was only $2.50. I knew enough about the movie to think it would be funny, especially since Renée Zellweger is such a good actress. And I figured it would be the type of movie Luna would like, because it would be a little whimsical sort of dark comedy.
Well, Renée Zellweger did a great job acting in this film. She came across as a totally believable and clueless woman in search of her true (imaginary) love. It really helps to approach this film without knowing anything about the story or what to expect, because it takes interesting little turns liberally sprinkled with doses of comedic gold. Luna and I both laughed out loud many times during the movie.
I could see myself watching this movie again, next time I want to see something funny or someone asks to watch something funny. We don't have many comedies on our shelf, and this is one of the better ones you could choose to have in your collection.
Posted by josuah at 5:12 PM UTC+00:00 | Comments (0) | TrackBack
The Craft
I really like The Craft. I've seen it before, and the image of Fairuza Balk's character has always been with me since then. She's so purely goth. The other characters don't really interest me as much, although it's Sarah, played by Rachel True, who is the main character and good witch in the film. The basic story shows the four girls, outcasts at school, forming a coven and invoking the spirit but then abusing the power. Sarah must do something to escape the wrath of her cohorts when she tries to leave the coven.
It's really the characters that I like best about this film. They're dark, sexy, and fiercely independent. They're the outcasts, who don't let the world get to them and find companionship and support in each other to overcome the things that oppose them. Unfortunately, Nancy (Fairuza Balk's character) has lived with pain in her heart for so long that the pain consumes her, and she lashes out. But that's why she's so interesting, and alluring. Rachel is very plain, and simple in comparison.
Overall it's a fairly straight-forward and formulaic in some sense, but I still find it entertaining to watch and a slightly thrilling ride.
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October 22, 2007
1408: Theatrical Version
1408 is the film adaptation of a Stephen King story about a ghost debunker who finally meets his match when he stays one night in room 1408 of the Dolphin hotel in New York City. Played by John Cusack, the main character Mike Enslin gets trapped in this room, where paranormal activity starts torturing him. The room is clearly out to drive him crazy or to suicide, and there's a one hour countdown to it. The movie follows Cusack's attempts to escape and survive, physically as well as mentally, the impossible things that the room throws at him.
And I think that's actually where I was left behind. I'm not so interested in seeing how the character deals with situations that are obviously not real. You might say he's in a parallel universe, or what happens in that room doesn't extend beyond the walls, or Enslin is just going crazy. But it's just one thing after another shown to the audience in a discomforting and disconcerting way. I think Cusack did a great job acting, but in this movie I didn't really care about that, although it was necessary otherwise the events would not be as believable. He is basically the only actor in the film, as the majority of time is spent inside the room.
Posted by josuah at 6:35 AM UTC+00:00 | Comments (0) | TrackBack
The Devil's Backbone
The Devil's Backbone is a ghost story by the same director as Pan's Labyrinth. Set some time during the Spanish Civil War (Guillermo del Toro must like that time period), it tells the story of a ghost that is haunting a boy's orphanage far from the nearest town. The opening scene shows that a boy somehow died a violent death, and now his ghost appears to want something from the other boys at the orphanage. The adult characters are in slightly dysfunctional relationships, and strange things begin to unfold as one of them makes a play for money.
The beginning of the movie was a little creepy, because there were a number of times when the ghost appeared to be hunting the other boys. However, later one it's not as creepy as the main focus shifts onto the actions of the living, and the ghost starts playing a minor role. I found myself interested in seeing what would happen next, but not by much.
Posted by josuah at 5:40 AM UTC+00:00 | Comments (0) | TrackBack
Tomb Raider: Legend
Tomb Raider: Legend is the first Tomb Raider game I've actually purchased and played all the way through. I picked it up because it received critical reviews as a platformer that took Lara back to her original roots in great ways. And I have to say I was very pleased with the game, and went through it quickly and thoroughly in only a few days. (I did look at spoilers to find some of the harder trophies, but otherwise went through the puzzles and time trials on my own wits and skill. It might have been easier for me to find the trophies without cheating if the contrast on the TV was better.)
The graphics are great. Nothing awe inspiring, but there are rich environments in many different locations around the globe, as Lara tries to uncover the truth behind her mother's disappearance and unlock the legend of a sword and seemingly ubiquitous stones. It was enjoyable to move between these different places, seeing different things, and navigating the different puzzles with the platform variations in each location. There are a large number of cut scenes, rendered in the game engine, with wonderful voice overs by voice actors who did a fabulous job.
I think the music is better than the graphics, and that's saying something. The soundtrack was exciting, engaging, fit the mood and storyline wonderfully, and well done. I actually am a little disappointed that the subwoofer and speakers I have for our video game set up aren't that good. I think I would have enjoyed the music even more if they were.
I should mention that the hard difficulty setting isn't actually that hard. I played through everything on hard the first time through, and never really died as a result of combat. Mistakes yes, but not from bad guys hitting me with bullets. This game is not a fighting game. It's in there, as a nice change of pace from the platforming elements, as well as an opportunity to do some minorly cool things, but it won't win any awards or present a real challenge. There are also a few vehicle sequences thrown in for good measure.
What this game is really good at is presenting a platforming challenge with good puzzles that require you to think on your toes and interact with the environment to move forward. If you're into that sort of thing, you should definitely give this game a go.
Posted by josuah at 1:47 AM UTC+00:00 | Comments (0) | TrackBack
October 20, 2007
Night Watch and Vampire Effect (The Twins Effect)
We hosted a pretty big movie night tonight, and as it turned out it was sort of good that Wendy and Brian had to cancel at the last minute because we used up all the seats as is. Matt and Ling showed up a little late, and Mitch and his wife showed up for the first time. Tintin, Thomas, and Greg filled the rest of it out. We had two XL pizzas from Round Table because I had some coupons from the raffle I entered for Anthony's son's school Halloween party.
The first movie we watched was picked in a sort of democratic fashion. Even though it was supposed to be a scary movie night, a lot of people didn't really want to watch something that scary. So our first movie was Night Watch, a Russian film about good vampires versus evil vampires. It's a strange film, because the world of these vampires is a little kooky, rather than dramatic and beautiful. Their cars have jet engines on them and the bad guy boss plays video games while directing his minions. It looked a little low budget as well, and the storyline wasn't all that deep. Tintin liked it, but I thought it was just okay.
Greg, and Mitch and his wife left at that point, because they all had things to do the next morning. But the rest of us watched a second movie, Chin Gei Bin, which is primarily sold as starring the pop duo of Charlene Choi and Gillian Chung, with a cameo of Jackie Chan. Jackie Chan actually shows up for more than a cameo, and Karen Mok also makes an appearance which was pretty cool. I liked this film because it didn't take itself too seriously and was just a lot of fun. The action scenes are over the top but cool and exciting. The jokes flow freely and they aren't afraid to poke fun at themselves. And there's a odd-couple love story that makes things interesting. Ling told us afterwards that all of the subtitles were completely made up though. I've put the sequel, The Twins Effect 2, onto my queue. :)
Posted by josuah at 9:05 AM UTC+00:00 | Comments (0) | TrackBack
October 19, 2007
Interlude
Interlude is an amazing science fiction three-episode OVA about a high school boy who finds himself falling into a parallel world involving shadow creatures and where the people he knows don't seem to exist. A mysterious girl appears to him in this parallel world, and seeing her is the catalyst that causes him to question his sanity and his existence. He is tormented by dreams and visions of tragedy, where his oldest and best friend, Tama, lies dying in his arms.
The three episodes break the story down into three parts. I don't want to go into detail, because that would ruin the mental exploration that you are forced to go through as the story unfolds and things are revealed, but I found the journey and its conclusion to be immensely satisfying. It's a story about oneself and the obligations, guilt, and love that we all internally demand of ourselves. In the end, it's up to each person to find his or her own peace and the ability to move forward with hope despite the overwhelming despair that we perceive around us.
Posted by josuah at 5:37 AM UTC+00:00 | Comments (0) | TrackBack
October 18, 2007
The Dark Crystal
Samir's mentioned The Dark Crystal several times as a great fantasy adventure movie. It was released in 1982 and created by Jim Henson and Frank Oz, perhaps the most famous of all puppeteers, as an unprecedented collaborative work. It tells the story about the crystal, which cracked 1000 years ago, plunging the land into chaos. The Gelfling Jen must go on a journey to return the shard to the crystal before the three suns are in convergence, or the land will forever remain in darkness.
The thing that struck me right away is the way the puppets do not move like puppets, much, and the shots (some of which involve blue-screening) do not hide parts of the puppets. Normally the bottom half of the puppets are hidden if they are being manipulated by stiff wires from below, or there are strings from above that make them move in a floppy manner. Even the facial movements seem to be like that of claymation, although not as expressive as it would have been if that was true.
The Dark Crystal is a great fantasy tale, but it's very simple as well. The simplicity and lack of real story development is what disappointed me. This would be a great film for children under the age of ten, but if you're looking for a fantasy story that is really engaging and challenges the mental processes of the protagonist and the viewer, you might want to look elsewhere.
Posted by josuah at 4:23 AM UTC+00:00 | Comments (0) | TrackBack
October 16, 2007
Rendition
I got tickets to a pre-release screening of Rendition from Samit who couldn't make it. Rendition releases nationwide this Friday, and is a movie about the U.S. practice of extraordinary rendition with an all-star cast. Unfortunately, although I think the story is there, it doesn't have enough time to really explore the subject and its political agenda is blatantly clear, rather than one that forms in the mind of the viewer through the story and characters. I think it could have done more justice to the topic if the movie was an hour longer, and if the director had not chosen to create a "smart" ending that pushes aside the real point of the film and also happens to make the plot nonsensical.
The negative consequences of the practice of rendition are only exposed through the actions of Khalid El-Emin and Fatima Fawal but the movie depicts the horrors of rendition through the character of Anwar El-Ibrahimi. This presents a real disconnect, because Anwar is the one who the audience identifies with as the innocent and tortured, and as an American. Khalid is a foreigner who displays anger at the world he is living in. The consequences and long-term impact upon Anwar, his family, and the people involved in his detention, are not explored. Yet those are some of the most important political and moral problems associated with this practice.
I also don't think this movie is going to be able to change anyone's existing opinions on the practice of extraordinary rendition. It was fairly clear that the audience majority at the theater was against the practice. Despite this, I felt it was not always an emotional opposition, but for some only an objective opposition; the movie includes some attempts at lightening the mood (which I think is a mistake) and the laughter is something I could not participate in. Luna did not particularly like the movie because it is just a reminder to her of the bad things that are going on, which she doesn't want to see.
Anyone that agrees with the argument of necessity will attack the movie for having such a clear agenda and declare the film a fictional story that is not representative of the truth. And even if they can get past there, the movie does not require such a person to reach an internal conflict in their thought processes to force them to question their own beliefs. That's an extremely hard thing to do, and you can't do it with rhetoric as the movie attempts to do.
Lastly, I was disappointed with the ending. You go through the film being constantly subjected to the dilemmas of extraordinary rendition, and then the ending suddenly requires you to shift gears and try and figure out exactly what happened. And in doing so, you are forced to leave the theater thinking about that, instead of thinking about the real subject matter. Plus, if you actually think it through, the plot as presented is not congruent with the ending, and to some degree it would appear the consequences no longer torment those involved.
Posted by josuah at 6:20 AM UTC+00:00 | Comments (0) | TrackBack
October 15, 2007
Prince of Persia: The Two Thrones
Ubisoft has created a masterpiece with its trilogy of Prince of Persia games. The third and final installment in this epic story is Prince of Persia: The Two Thrones. In the first chapter, things are set up. The Prince's foolish pride and noble birthright open him to temptations that result in a catastrophe. In Warrior Within, the consequences of that catastrophe have tormented the Prince, twisting his soul. The Two Thrones offers the Prince a path out of the darkness, and a chance for redemption. The character development of the Prince and his interactions with Farah and Kaileena are wonderful to follow.
The mood, environment, and music of this chapter of the story reflects the Prince's opportunity for redemption. It is no longer dark and twisted, although at times the Prince's dark nature is reflected both in his physical appearance and in his location. But as he falls between the dungeons of the castle and climbs back up to fight the Vizier, the Prince begins to find his compassion and humanity again through the efforts of Farah. Unfortunately Farah serves only as a puzzle point and a focus of the Prince's thoughts, and not as a companion in combat like in the first chapter.
In terms of platforming, a few new elements have been added that keep the third game from being solely an extension of the first game. These new elements make it possible for the designers to create new platforming puzzles that are unfamiliar to the player. But the biggest change is the addition of quick kills to the combat system. If you are able to sneak up on an enemy, or multiple enemies, you can issue a series of timed reactions to quickly dispatch them without them having a chance to fight back or alert others to your presence. The hard difficulty changes in this respect, because quick kills become a necessary expedient, especially during combat where backup can be called upon. Quick kills are also integrated into the boss fights, so defeating bosses becomes a combination of strategy and timing, instead of pattern-based combo attacks.
As you can probably tell from the timestamp, I only spent a few days playing The Two Thrones. This is partially because it was so much fun, but also because it's a lot more straight-forward than the second game and quick kills are easier and faster for moving forward than trying to take care of a bunch of enemies without dying on the hard difficulty setting.
Posted by josuah at 4:31 AM UTC+00:00 | Comments (0) | TrackBack
October 14, 2007
Game Night at Karen's
Luna and I just came back from having a game night (afternoon) at Karen's place. Ilya and his wife Katya also came; the last time I saw them was at Jamie and Keelan's wedding in Philadelphia. We played a game of Settlers of Catan, without any expansions. It was a close match, but in the end Katya had more resources and managed to pull ahead because I lost longest road to Karen. With longest road, I only needed one more victory point but Katya managed to pull that one off with a development card. Luna even tried to help me win, but she only traded me enough to upgrade to a city and get one point. Ilya suffers from the same sickness as Sebastian, and was constantly peeking at Katya's cards.
Ilya and Katya had to leave because they had other dinner plans, but the rest of us went to dinner at a fancy Indian restaurant. Good food, but not a whole lot of it for the price. I guess some of it was too spicy for Luna, because even though we ordered non-spicy dishes she said they were all too spicy for her liking.
Sebastian will be leaving for Switzerland at the beginning of next year, and Karen will be going after she graduates. So I'm not sure if we'll meet up with Sebastian again before he leaves. He's going to be doing post-doctoral work at a university there, and Karen plans to get a job in industry.
After dinner, we played a couple games of Apples to Apples. It's a party game where you try and pick a card from your hand that best matches the idea for that round. For example, the idea might be arrogance and you might have a card that is for an actor you think is arrogant. Or you might have nothing similar, in which case you'd play something completely unrelated. Each round, there is a judge who picks the card they like best, and whoever played that card wins a point. Conceptually it sounds like it might be amusing to play, but in reality it wasn't that much fun. Perhaps with more players, or judges who picked by some more ridiculous criteria, it would be.
Posted by josuah at 5:22 AM UTC+00:00 | Comments (0) | TrackBack
October 13, 2007
Battle Royale II
I wasn't planning to watch it, because I'd heard it wasn't much of a movie, but Luna rented Battle Royale II because she wanted to watch it. I thought the first movie was brilliant. Unfortunately, the sequel really doesn't make any sense and has no purpose to it. It's just a violent mash-up of teens with guns and insane adults with guns, justified by superficial motivations and excuses. There's a lame attempt at a political message, but it's completely an afterthought that doesn't actually have much influence on the plot.
In Battle Royale II, Shuya Nanahara leads a terrorist organization called The Wild Seven from an island off the coast of Japan (which for some reason the Japanese government does not want to simply bomb to oblivion). This time the students are kidnapped for a new Battle Royale where the purpose is to storm the island and kill Nanahara. Their landing looks like a small reenactment of World War II. About a third of the students die before you even recognize their faces. The Wild Seven claims to be fighting all adults, for having created a world where children cannot live in happiness and specifically Japanese children. Apparently blowing up downtown Tokyo is the method by which this will be accomplished, despite there being lots of Japanese children in Tokyo.
The Battle Royale II Wikipedia entry has a little bit of analysis of the political message that is supposed to be conveyed by the film. But the contrived plot (Nanahara has heavy artillery, why didn't he shoot down the helicopter instead of trying to swat flies on the beach?) and lack of character development makes it pointless. And in the end, nothing was accomplished other than a lot of people died for no good reason. Only this time, it was because of Shuya they died. The corrupt government and adults of the world are certainly doing bad things but Shuya hasn't done anything better.
Posted by josuah at 8:13 AM UTC+00:00 | Comments (0) | TrackBack
October 12, 2007
Prince of Persia: Warrior Within
Prince of Persia: Warrior Within is the immediate sequel to Prince of Persia: The Sands of Time. It picks up where the first game left off, with the Prince travelling to an remote island in an attempt to stop the Empress of Time from ever creating the sands of time, because having changed the past there is a creature hunting the Prince to remove him from timeline. This creature, the Dahaka, torments the Prince and thus the Prince himself has become a tormented soul. Everything about Warrior Within reflects that darkness with a Prince that has lost all compassion and acts out of desperation, and combat that is vicious and violent.
That's the first thing that will hit you when to start playing Warrior Within. The prequel was bright, morally simple, and contained a fair share of playful banter between the Prince and his partner Farah. That has completely changed here as the environments are dark and monochromatic with enemies and creatures obscenely disfigured and hellish in their appearance. The soundtrack is loud, harsh, and violent during combat but can be quite nice and ambient otherwise. (Think Quake and Trent Reznor.) The combat is extremely violent now, with finishing moves like decapitation or full body-length splices. Instead of disappearing into sand, the enemies now exhibit blood and gore before turning to dust.
Whether or not you feel this change is for the better or worse, the gameplay itself is a significant improvement, taking something great and making it excellent. The platforming is not as simple, although the basic elements are the same. Hand holds and ledges are integrated into the environment and structures. There are new elements that you must use to move forward and new traps as well.
The new combat system is a lot more fun. It's more intense and you can do so many more things than before. In much the same way as Oni, you can grapple with, throw, and manipulate your enemy directly during combat. Unlike Oni, though, you can use all of your moves from the beginning, instead of having to learn them over time. But you can also make use of the walls and poles around you, allow for leaping, spinning, and other acrobatic attacks and escapes. There are a bunch of combinations you can execute, and then chaining combinations together makes for exciting and challenging battles. If you choose the hard difficulty, using your environment wisely and identifying the most effective strategies for each enemy becomes very important. It also makes combat very hard overall.
The plot and motivations of the Prince and the other primary characters is very different this time around. Instead of trying to save others, the Prince is motivated by a selfish desire to save his own life, selfish in that he does not care who else has to die in order for him to accomplish this. There is no doubt or conflict involved in his decisions to murder those that would oppose or obstruct his goal, regardless of their motivations.
Overall an excellent game. I ended up playing it a second time through, right away, to get the better ending, and when doing so it was just as enjoyable as the first time through.
Posted by josuah at 7:28 AM UTC+00:00 | Comments (0) | TrackBack
The Pursuit of Happyness
I remember seeing a trailer for The Pursuit of Happyness a while back, and thinking it must be an excellent film. Will Smith is an amazing actor who happens to be a real person and who has the ability to portray a real person, unlike many other actors. The story sounded inspirational, and very well done. That turned out to be true, and I really liked this movie.
Although not entirely accurate, the film is extremely close to the real life story of Christopher Gardner, who transformed his life from that of a homeless single father to that of financial security and independence, by pursuing his dream while never giving up on his son. Twenty years later, the real Chris Gardner is an extremely successful man, who pursued and obtained happiness, and is enjoying life.
The two main characters of the film are Chris Gardner and his son, Christopher, played by Will Smith and his son Jaden Smith respectively. Both of them give outstanding performances, although Jaden probably didn't have to act as anything other than himself for most scenes. I thought it was an amazing display of ability how Will Smith portrays such a devoted and caring father who sometimes loses it when he's faced with the loss of his son, or the inability to care for his family, and the stress and uncertainty of it all gets to him. When frantic, he can't help but lash out at those around him, even at his son. Jaden has a few great acting scenes at those times, which I'm sure must have been very strange to him since I'm sure his father doesn't act that way in real life.
Posted by josuah at 5:14 AM UTC+00:00 | Comments (0) | TrackBack
October 9, 2007
Vandread
Vandread is a two season anime series (the second season is called The Second Stage) of 13 episodes each. Despite being two seasons, the plot takes places across the two evenly, so it's really like one season of 26 episodes. The initial premise is very amusing: a world of men at war with a world of women. Each side has no realistic concept of the other sex, and reproduces artificially. In fact, men are indoctrinated to see women as barbaric ugly monsters that will eat their insides, and women to see men as disgusting egotistical creatures. When they are forced to meet, because some female pirates captured a male battleship, they don't even want to touch each other.
That initial conflict begins a very interesting and fun tale of gender exploration and adventure, with a healthy dose of symbolism. Over time, the three male characters and several primary female characters learn to live together, understand each other on an individual level (losing stereotypes and conquering their conditioned fear), and also to complement each other. The symbolism exposes itself through the ways by which the cast finds their lives better and their abilities strengthened when the men and women come together to overcome their problems.
Some of the best parts of the series are the space battles. This is exciting and fast-paced space combat with hundreds of ships on the screen at the time. They really went all out to make it look great both visually and mechanically. I was very glad to see the CG work here does not look sterile; the cel shading is well done. Each battle introduces new twists and challenges, as their enemy adopts new attack vectors. The final battle is immense and really brings things to a climax. I also liked the a number of the regularly repeated melodies. They fit well and helped form the mood and emotions of the scenes.
The only thing I didn't like so much was the regular monologuing of Hibiki, the main male character, about proving his existence. It's a nice idea and one that is central to the thought processes of this series, but I'd rather not get hit over the head with it. Especially since it doesn't make a whole lot of sense to be wasting time over that when looking down the barrel of a laser.
Posted by josuah at 7:32 AM UTC+00:00 | Comments (0) | TrackBack
October 7, 2007
Game Night at Matt & Ling's
Luna and I just got back from a game night at Matt and Ling's place, up in Fremont. They live very close to Shannon and Yvonne, actually. Wendy, Brian, and Quyen were there and Thomas showed up later at 8pm. We ate some random stuff for a while before starting the games. Luna wanted to play Bohnanza again so we played that first. Wendy won that with 13 points; I had 12 and Luna had 9. By that time Thomas had arrived so we needed to figure out how to get eight people into a game. We ended up splitting into two groups. Luna played Settlers of Catan with Wendy, Ling, and Brian. And I played a game called Nexus Ops with Quyen, Thomas, and Matt.
Nexus Ops is a little remiscent in the look of its units to Starcraft. The basic idea is to acquire victory points by completing missions and winning battles against the other players. There are six types of units, with the cheaper ones being very weak and the more expensive ones very powerful. The mid-level units have certain abilities that make them more useful in some situations than in others. You're also limited in the number of a type of unit you can purchase, and the combat system makes it benficial to have a good mix of unit types.
The main mistake I think many of us made was to consider this a territory game. That's how the board looks, and also how many similar games are designed. But Nexus Ops is a capture game, which means there is no reason to try and take and hold territories unless there is some immediate benefit. Losing a territory makes sense if that lets you win a battle somewhere else. It's a pretty fun game, but tense because just about everything you might do is likely to leave you open to a successful counter-attack. It becomes important to figure out the trade-offs. I ended up coming in second place, with 11 points; Quyen was the first to 12. I think if I'd been more aggresive I could have won, because I would only need to win one more battle to reach 12 points before Quyen.
Posted by josuah at 7:58 AM UTC+00:00 | Comments (0) | TrackBack
October 3, 2007
Prince of Persia: The Sands of Time
Ubisoft really captured the essence of the original Prince of Persia with their updated version, Prince of Persia: The Sands of Time. The original platforming gameplay has been redone in 3D but with the same essential ease and simplicity of the original by keeping the direction of movement in the six primary directions, by maintaining discrete movement units, and by including many of the same elements. Combat is also very similar to the original, although with updated moves and new acrobatic techniques. Each enemy tends to have a specific set of attack and defense vectors, requiring you to identify and then use their weakness against them. The difficulties in combat arise from having to combat many enemies at once and keeping everything straight during the fast-paced action. It's also important to continually avoid entering a bad combat situation.
The difficulty of combat and the platform puzzles increases over the course of the game at a very nice pace. I found myself with sweaty hands on many occassions when trying to jump from place to place and figure out the right way to proceed, especially nearer the end when a wrong move spells certain death. Combat becomes fierce enough to give your hands and wrists a good workout. Many of the puzzles are similar in their elements but put together present new challenges and will require you to think things through. Thankfully there tends to only be one path by which you can proceed through an area, so you don't have to worry about putting yourself into a dead end.
I also liked the introduction of the Prince's partner, Farah. In a vein similar to Ico, Farah must be kept safe from enemies (although she usually is, being able to move and think on her own and attack from a distance with her bow) but she is also able to help solve puzzles because she is thinner than the Prince and can fit through cracks. She also moves the plot forward because she knows what needs to be done to undo the sands of time and is someone the Prince can have a conversation with.
Posted by josuah at 5:12 PM UTC+00:00 | Comments (0) | TrackBack
September 30, 2007
The Legend of Zelda: Four Swords
I started playing The Legend of Zelda: Four Swords a long time ago, with Shannon. In fact, I pretty much bought it because it can be multi-player and I wanted to play it with Shannon and Yvonne. But we haven't seen much of each other in a while so I decided I might as well finish it up. While this Zelda is really good, it is just more fun to play with other people because that's how it was designed. Plus, you can only play the Tingle mini-games with more than one player.
This version of Zelda is much closer to the types you find on the Game Body platform, instead of the recent console platforms. Partially because it makes use of the Game Boy Advance screen to provide different views for each player. It's very similar in look and feel to The Legend of Zelda: A Link to the Past from the Super Nintendo, but with updated gameplay and nicer graphics technology. Being able to control four Links, either on your own or with other people, lends itself to new and interesting puzzles that require cooperation or can be done more quickly or easily with friends at hand.
Nintendo really did something cool, with GBA multiplayer games. It's an expensive hardware investment, but it does make for some really fun and engaging play with friends.
Posted by josuah at 10:04 PM UTC+00:00 | Comments (0) | TrackBack
September 29, 2007
GameStop Ratings Advisories
Luna and I stopped in at GameStop today, and while we were browsing through the games I heard something interesting. There was a mother in, buying a game for her son who was not there with her, and as she was paying for the game, the GameStop employee was informing her of the ESRB rating and description. I suppose this is normal policy now, when selling games to parents or grandparents, because of all the public outcry, lawsuits, and legislation attempts over children ending up with violent or sexual games.
Of course, I'm in the camp that believes the responsibility for making sure your children play games that you think are suitable belongs entirely with the parents/purchaser. But since computer and video games are something the majority of that generation don't understand, they want a ratings board and laws to do that for them.
Posted by josuah at 10:57 PM UTC+00:00 | Comments (0) | TrackBack
Phantom: The Animation
Luna put Phantom: The Animation onto her queue; I'd never heard about it. It's a three-episode OVA from a few years ago, that's very similar to the storyline of La Femme Nikita, only this time there are two of them. Ein is a young girl who has been brainwashed and now serves as an assassin for someone named Scythe. Zwei was given a choice to become train and become an assassin as well, after having his memories erased.
With nothing else in their lives, Ein and Zwei find meaning in their work and in each other. The chance for redemption and escape is always there, but it's one thing to do that, and another altogether to live a normal life when your talent and mental state is one of murder.
I liked how the emotional aspects of the characters were approached, although there were a few times things were a little too whiny or exaggerated. At least the writers did not make Ein and Zwei crazy-talented gunslingers; their methods of assassination and how they shoot are pretty close to reality, but the enemies are strangely slow to the trigger.
The artwork and CG of Phantom is very good. It's a perfect mixture of clean lines, bold colors, and moody atmosphere. The movements of people and the physics of the environment are excellent. The characters were designed by Koji Watanabe, and I really liked the character design in Phantom.
Posted by josuah at 7:08 AM UTC+00:00 | Comments (0) | TrackBack
September 28, 2007
Blade Runner: The Final Cut Coming Soon
Wired is running an interview with Ridley Scott about a new version of one of the most famous Science Fiction films of all time. Blade Runner: The Final Cut
