November 1, 2006

Gladiator

If you're going to do historical fiction, at least make it historically correct. That's really what ruined the movie Gladiator for me. I can accept that this is a dramatization and fiction, so characters play different roles and you could consider this an elseworld, but at least get the culture and civilization correct.

The opening combat was just wrong, which started things off the wrong way, and every time I saw incoherent lettering or the thumbs-up I just got distracted. I also don't think the correct landscape was used for the city of Rome; I could not identify the seven hills I was expecting nor any aqueduct waterways. And for some reason, the contemporary speech patterns and emphasis tones just didn't sound right for a culture that spoke and wrote Latin.

Although overall the score was well done, there was significant influence in some of the compositions from Mars: Bringer of War. So much so that I kept thinking of that instead of the movie.

I also thought that while a lot of effort was put into generating the CG landscapes and city population and buildings, the fact that it was so obviously CG detracted from the effect. It is still extremely important to composite the CG and non-CG elements together, and I don't think they succeeded as much as they needed to here.

If there is any overly redeeming quality to the film, it's the acting. I think everyone involved gave exceptional performances. Some of that was unfortunately offset by poor dramatizations, especially at the end. I think the truth is much more moving than a choreographed tribute, but that doesn't seem to be the style of big-budget action films.

Posted by josuah at November 1, 2006 6:31 AM UTC+00:00

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