November 7, 2006

Chrono Cross

I just fiinished playing Chrono Cross, the sequel to the extremely enjoyable Chrono Trigger, although it's a sequel in terms of world and events, rather than characters and timeline. Chrono Cross has everything that was great about the first game, in terms of characters, plot, and time interest. But for some reason I found myself sometimes having trouble coming back to the game to continue forward. Still, there are lots of interesting aspects to the game and once I got into it I tended to keep going.

I found the combat sometimes on the boring side. Most battles were very easy, unless you cared about trying to set element traps or get special items. You can pretty much just do whatever to win most battles. This isn't true for bosses or other certain battles, where elements come into play. The element system is simple but effective and inserts a level of strategy that can make battles interesting and fun. When the elements would make a difference. For the vast majority of normal encounters, selecting melee attacks over and over worked.

The plot is very good and twisting though, and certainly held my interest. Although as things neared the end, I felt like everything was being revealed through narration rather than exploration or discovery. People tended to start monologuing and the whole of things would be revealed through information databases or other access terminals.

As far as sound and music goes, I wish the regular combat music was more interesting, or would change more often. I didn't like it that much and found it repetitive. Special battles and other environmental music was pretty good though. At those times, the music was good at conveying a mood or invoking certain emotions complementary to what was occurring on screen.

Posted by josuah at November 7, 2006 7:31 AM UTC+00:00

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