August 27, 2006

Tales of Symphonia

Tales of Symphonia was excellent. Probably the best (there aren't many anyway) RPG I've found for the GameCube, and also one of the best regardless of platform. I was surprised to discover many of the combat features from Star Ocean seem to have originated in Tales of Symphonia, although Star Ocean did improve upon them. In terms of gameplay and mechanics, Tales of Symphonia was excellent. I couldn't complain about anything.

I think the first thing that will strike you in this game is the graphics. The world is bright, colorful, and vibrant and looks very much like the animation cut-scenes because of the cel shaders. Although somewhat simplistic in appearance, the characters and backgrounds are rich and build an excellent environment for running around in.

The story is a bit traditional, although there are a few tweaks thrown in and the basics were expanded upon in depth and with a great attention to detail. One thing that was really well done is making sure there aren't any loose ends in such a complex plot. You really do have to take everything to completion in order to save the world. It's not as simple as defeating a final boss and everything goes back to normal. The struggle to save the world is long and involves many people and enemies.

The only thing I wish was better is some of the dialogue. At times, the conversations are a little out of place because it doesn't seem like the sort of thing people would say in reality. A bit too explanatory and forced at times.

Posted by josuah at August 27, 2006 7:00 AM UTC+00:00

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